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Steal the coins!

You're ready to steal the silver coins your friend needs. You have a route across the rooftops planned. You have the location of a chimney-stack that seems to serve as a disguised entrance for senior Museum functionaries... if the stalking black-cloaked things you've seen are in fact Museum functionaries. You have the new locations of the major exhibits memorised. You might even be ready.(unlocked with planning a Theft from the Museum of Mistakes 5 - you have 5; A modest challenge for your planning a Theft from the Museum of Mistakes quality.

Hang the coins! Take whatever looks most valuable!

You've worked hard for this! And your friend isn't that good a friend. You'll just tell them it didn't work out.(unlocked with planning a Theft from the Museum of Mistakes 5 - you have 5; A low-risk challenge for your planning a Theft from the Museum of Mistakes quality.



See, Brian, a modest challenge shouldn't just arbitrarily fail like that!
richlayers: (Default)
A sister and madness

....
She stops babbling and starts burbling. The burble rises to a sound you barely recognise. Is that a song? Her neck convulses as if the muscles of her throat are in revolt. But the effect is weirdly calming. Each note follows the last like a stylishly dressed assassin: dramatic, unexpected, inevitable. You find yourself nodding along. Even Hephaesta seems relaxed.

The song ends and your friend starts making a little more sense. Someone was hunting her down, but she couldn't abandon her twin sister, the Eccentric Opera Singer. Her sister has been driven mad, though, and is in the place mad people go. Will you make sure she is safe? She pulls a locket from her neck and presses it into your hands before she slumps back into a deep, calm sleep.

[To find her sister, you'll need to increase your Nightmares enough to get into the place that mad people go.]
richlayers: (Default)
A thing that I am into these days (in case you're wondering about the bizarre tweets) is a game called Echo Bazaar. It's a steampunkish RPG/choose your own adventure, played on the web -- no download or installation necessary. It's one of the only games I've ever seen where writing turns out to be a valuable skill!

So I wrote up a penny dreadful about Smiler Jack (the Ripper?) and got my inspiration level up to a whopping 8, instead of the required 5, to go for the bigger challenge, and I'm pleased as plucky with this outcome:

'Madam,' [says my publisher] 'this is quite an achievement. You'll excuse me if I don't shake your hand.'

You are escorted from the publisher's office and questioned by constables. Your work gives nine hundred readers nightmares and closes four schools. Women scream and faint as you pass in the street. Sales are excellent. You receive an unexpected bonus: late one night, a stranger delivers a package of bottled souls to your door. You don't see his face, but a note with the package reads: 'Best wishes - Jack'


The storyline is along the lines of... you get arrested and stuck in prison. When you escape, you end up, not back in London, but in Fallen London, where strange adventures await. It's nice because it only takes a few minutes to play at a time, and then you just get on with your day. (Something like Mafia Wars, but without the excessive pointlessness.) There are tiny stories, and longer storylines you can choose to follow.

You sign in with your twitter account, and then you can interact with anyone who's following you. You don't ever have to tweet, but you can. And sometimes I choose to. That's right, I choose.

Is anyone else playing that I don't know about? Cause I'll invite you to play a game of chess if you are....

She looks like a librarian, don't you think....

Now to do some REAL writing....

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